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/*Copyright (c) 2011, Florent DEVILLE.                                      */
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#pragma once

#include <QWidget>

class QPushButton;
class QAction;

class primitiveWidget : public QWidget
{
	Q_OBJECT
public:
	QPushButton* _triangleButton;
	QPushButton* _sphereButton;
	QPushButton* _boxButton;
	QPushButton* _torusButton;
	QPushButton* _cylinderButton;
	QPushButton* _coneButton;

	//button to add a cube (mesh)
	QPushButton* _cubeMeshButton;

	//button to add a plan (mesh)
	QPushButton* _planMeshButton;

public:
	primitiveWidget(QWidget* parent = 0);
	virtual ~primitiveWidget();

public slots:
	//uncheck all the buttons
	void unCheckAll();

	//check the triangle button
	void CheckButtonTriangle();

	//check the sphere button
	void CheckButtonSphere();

	//check the box button
	void CheckButtonBox();

	//check the torus button
	void CheckButtonTorus();

	//check the cylinder button
	void CheckButtonCylinder();

	//check the cone button
	void CheckButtonCone();

	//check the cube mesh button
	void CheckCubeMeshButton();

	//check the plan mesh button
	void CheckPlanMeshButton();
};
